Experimental Mac Support
Colmen's Quest » Devlog
I've added a build for macOS. It is experimental as I do not own a Mac myself and cannot debug it directly.
If it does not work at all for you, please let me know in the devlog comments below.
Files
DEMO macOS (PRE-ALPHA) 77 MB
Jul 09, 2020
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Colmen's Quest
A turn-based RPG with loot and monsters.
Status | Released |
Author | coldigames |
Genre | Role Playing, Adventure |
Tags | 2D, Dungeon Crawler, Fantasy, Hack and Slash, Loot, Pixel Art, Top-Down, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- New Game 'Of Blades & Tails'Oct 15, 2021
- 1 Year Anniversary and What's NextSep 12, 2021
- Update Build 9.5.9Oct 05, 2020
- Update Build 9.1.10Oct 01, 2020
- Update Build 8.22.8 for macOSSep 22, 2020
- Update Build 8.22.8Sep 22, 2020
- Release Day!Sep 15, 2020
- Updated Demo availableSep 11, 2020
- Major Update Build 8.2.8Sep 03, 2020
- Devlog 08-2020Aug 01, 2020
Comments
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definitely not working. with mac you need to zip the containing folder one level up since what is created from the build is a .app package (which windows sees as a folder structure)
Thanks for the feedback. When I look inside the zip archive I see this structure:
So the whole app is zipped inside a folder. Isn't this exactly what you say it should be?
I will definitely check back to see if it's working. Thanks again! :)
so i'm using the itch client and it doesn't recognize the game. Looks like it needs to be one level up in the structure to work. I'd also name the "game.app" the actual game name? On Mac this is a self contained archive and people may drag it around. being named "game" might be too generic.
It's definitely playable though. just not in the client.
Oh, I see. Never tested any platform in the itch client. Will do that! ;) Thanks.