Big demo update
Hey everyone!
I'm happy to announce that the Demo version just got a big update (v0.4)!
It includes a lot of the features I showed in the last Steam devlog.
Some highlights
- New combat mechanics
- Reworked stamina management
- New enemy types
- Explosive environment
- 2 new talents: Unarmed combat + Athletics
- A magnificent new main menu screen
Savegame compatibility
Existing savegames should remain compatible, but your attributes and abilities will be reset. You have to redistribute them once you continue with this new version.
However, I recommend starting a new game! :)
Full Changelog
New enemey types and combat mechanics
- New: Danger zones
- New: Slow moving projectiles (high damage on impact)
- The new mechanics should make you pay more attention to your positioning during combat. They also make it necessary to use more than one type of weapon (melee/range).
- Knocking enemies against other objects/enemies causes now extra damage.
New stamina management
- Global (slow) stamina recovery has been removed.
- Bug meat now restores a great amount of your stamina when you're out of combat and lasts for a long time (~200 turns).
- The amount of bug meat that you find in loot (other than from common bugs) has been decreased.
- All weapon-based talents have a perk that can help you recover stamina when in combat.
Explosive environment assets
- Explosive barrels and poisonous plants have been added.
- You can also knock enemies into them and enjoy the consequences from a safe distance.
New talents and abilities
- Unarmed combat
- Athletics
New damage types
- Elemental damage
- Spiritual damage (not in use yet)
More changes
- UI: Absolutely magnificent new main menu screen!
- UI: Reworked character portraits.
- Gameplay: Added a new consumable item: Javelin
- UI: Added a display of your active status effects at the top of the screen.
- Gameplay: You can only use a consumable item again after all its effects on you have been expired.
- UI: Added a display of day/night cycle at the top right corner of the screen.
- Gameplay: You can now wait for another time of day at a bonfire.
- World: The first quest dungeon has been redesigned.
- Gameplay: A new unique item with a magic-based attack has been hidden somewhere.
- UI: All talent ability icons have been reworked and now use a talent-based color.
- Gameplay: A lot of balancing adjustments were made.
- Audio: Added a bit more variation to hit and footstep sounds.
- Misc: The player character has been renamed to Reik.
- Fixed: You cannot out-range enemies with long range shots anymore.
- Fixed: You cannot place traps on a tile that is already occupied by an enemy.
- Fixed: Charge effect triggered cooldown even if it couldn't be applied.
- Fixed: A lot more minor issues.
Files
Of Blades & Tails
A wild, turn-based RPG!
Status | In development |
Author | coldigames |
Genre | Role Playing |
Tags | Dungeon Crawler, Exploration, Fantasy, Hack and Slash, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down, Turn-based |
Languages | German, English |
Accessibility | Subtitles, Configurable controls, One button |
More posts
- Update v0.4.3Apr 10, 2022
- Update v0.3.10bJan 19, 2022
- Update v0.3.10a + RoadmapJan 10, 2022
- Update v0.3.10Jan 04, 2022
- Hotfix v0.3.9aDec 30, 2021
- Update v0.3.9Dec 29, 2021
- Update v0.3.8Dec 21, 2021
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